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Rust as Music, Part IV: Dynamics, Expression, and Playing at the Right Volume

Posted by cole on Jan 20, 2026 13:07

If rhythm is time,
and harmony is coexistence,
then dynamics are intention.

Dynamics are not about being loud.
They are about being deliberate.

Rust is not fast by accident.
Rust is fast because it makes you choose how hard to strike the note.


Performance Is Expression

In music, volume is meaning.

  • Pianissimo is restraint
  • Forte is declaration
  • Fortissimo is impact
  • Silence is power

In Rust, performance works the same way.

You are not constantly playing as loudly as possible.
You are choosing when to.


Zero-Cost Abstractions: Written, Not Hoped For

Rust’s most famous promise is often misunderstood:

“Zero-cost abstractions.”

This does not mean:

  • “Everything is always free”
  • “The compiler magically optimizes bad design”

It means:

If you choose abstraction, and it can be compiled away, it will be.

No hidden amplification.
No unexpected distortion.

Abstractions in Rust are notation, not runtime overhead.


Inlining: Letting the Phrase Disappear

#[inline]
fn add(a: i32, b: i32) -> i32 {
    a + b
}

Inlining is the musical equivalent of phrasing.

The function exists for clarity, but vanishes in performance.

Rust lets you:

  • write expressively
  • execute efficiently

The listener never hears the scaffolding.


Monomorphization: Every Instrument Tuned

fn play<T: Playable>(item: T) {
    item.play();
}

This is not dynamic dispatch by default.

Rust generates a specialized version of this function for each concrete type.

Every instrument gets its own tuned part.

This is why Rust generics feel fast:

  • no vtables unless you ask for them
  • no runtime guessing
  • no surprise indirection

dyn Trait: Choosing Flexibility Over Precision

fn perform(item: &dyn Playable) {
    item.play();
}

This is a conscious choice.

You are saying:

“I want flexibility more than absolute precision.”

Dynamic dispatch is not bad.
It is simply a softer dynamic.

Rust lets you decide when that tradeoff is worth it.


Allocation: Playing With or Without Amplification

let x = Box::new(Note { ... });

Heap allocation is amplification.

Sometimes necessary.
Sometimes avoidable.

Rust does not forbid it —
it makes it visible.

Stack allocation is intimate.
Heap allocation is expansive.

Knowing the difference changes how you compose.


Copies, Moves, and Touch

let a = note;
let b = a;

That move is not “slow.”
It is semantic.

If a type is cheap to duplicate:

#[derive(Copy, Clone)]

You are declaring:

“This note is light enough to echo freely.”

If not, Rust assumes weight.

This is dynamics through physicality.


Borrowing Is Quiet Power

Borrowing is one of Rust’s softest sounds — and most powerful tools.

Passing references:

  • avoids allocation
  • avoids copies
  • preserves clarity

Borrowing is pianissimo efficiency.


Iterators: Flow Without Noise

values.iter()
    .filter(|v| v > 0)
    .map(|v| v * 2)
    .sum()

This reads like a musical phrase.

No loops exposed.
No indices screamed.

And yet —
Rust compiles this into tight loops.

No allocation.
No intermediate structures.

This is expressiveness without amplification.


Why This Matters for Games and Engines

Game engines live in dynamics.

  • Tight inner loops
  • Rare but intentional allocation
  • Clear ownership boundaries
  • Predictable cost

Rust lets you:

  • write readable systems
  • profile meaningfully
  • optimize surgically

You don’t guess where performance lives.

You hear it.


unsafe: Fortissimo With a Warning

unsafe {
    raw_pointer_write();
}

This is not forbidden.

It is marked.

Unsafe code is:

  • explicit
  • contained
  • reviewable

Rust allows you to play as loud as physics allows
but never silently.

Unsafe is not chaos.
It is controlled power.


The Myth of “Rust Is Slow to Write”

Rust is slower at the beginning
because it teaches you touch.

Once learned:

  • refactors are safer
  • optimizations are local
  • performance bugs are rarer

You don’t rewrite symphonies every rehearsal.

You tune.


What Mastery Sounds Like

At mastery, you know:

  • when to allocate
  • when to borrow
  • when to abstract
  • when to specialize
  • when to drop to unsafe

You don’t chase performance.

You conduct it.


Closing: Expression Requires Control

Rust is expressive because it is precise.

Fast because it is honest.

Beautiful because it refuses to fake loudness.


Dynamics are not about volume.
They are about meaning.

Rust gives you the full range.


Next: Part V: Composition at Scale

Crates, modules, architecture, and building symphonies instead of solos.

Because eventually, the music becomes bigger than one performer.


Play softly when you can.
Play loudly when you must.
Always know why.

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